Abstract: A computer based simulation model that traces the recreational use patterns within park and wilderness areas has been employed as a teaching tool in a recreation management course at the University of Vermont. Use of the Wilderness Travel Simulation Model in the classroom reduces the complexity of the system under study, allows students to act as managers (devising and testing their own management strategies), and increases the students' exposure to the characteristics of an actual park or wilderness area. The value of the model as a teaching tool was supported by the students' high degree of interest and enthusiasm in the class.